Technical artist and creative technologist
26 years across museums, studios and installations: immersive experience, character, environment and sound design, real-time 3D and local AI. Vancouver, BC · info@quinefx.com
Same two pages, four looks: Overprint (the site) and Lightbox for print, two dark ones for screens.
During the day I design, develop, and implement interactive experiences in physical and digital spaces for humans to visit, enjoy time together, and learn stuff.
I've been doing this for 26 years and I'm just getting started. Interactive exhibits at Rockheim (Norway's National Museum of Pop and Rock), a massive multiplayer installation at World Expo 2005 in Japan, GPS-triggered storytelling on backcountry trails in Banff, life-size MetaHuman avatars that visitors can talk to at the Canadian Warplane Heritage Museum. Eight years leading Digital Design at Vancouver Film School, teaching immersive installation, design thinking, and interaction design.
Right now I'm building real-time AI characters in Unreal Engine 5 with custom voice pipelines, and leading AI/ML integration into exhibit systems at Parallel World Labs. Tools include UE5, Blender, TouchDesigner, Python, and a lot of bespoke AI workflows built to solve specific problems. My own practice runs as quineFX, a one-person, many-machine studio. My foundation is graphic design, and those fundamentals run through all of it, from the exhibit identity and wayfinding at the Warplane Heritage Museum to the visual design and UX of this site. I work where spatial design meets real human behaviour.
Contracted creative technologist on a Fulbright-funded research initiative developing interactive digital characters for museum audiences — ocean and climate themed, targeting pre-teen and early-teen visitors.
Ontario College of Art and Design
Studies in New Media